12/30/2023 0 Comments Stellarium githubVenus and Mercury needs to be visualized in large FOV's. But certainly knows better how to solve that topic.Ītque: "The difference in brightness between e.g. As long as HDR displays are not commonplace and HDR rendering with auto-bloom has not been implemented, we have to be happy with a white disk of magnitude-dependent size. Also a 1-size white pixel is a bad representation for Jupiter when compared to mag -1 stars. That would also be wrong, since its not zero size/ brightness, but just very small hence not visible without zooming in with a smaller FOV It's the same in the real night sky since distant planets and certainly their moons will be invisible to the naked eye, it should be possible to get the same display in Stellarium We can still enable planet labels as well as we can search for celestial objects via F3Ī 0.01 pixel wide sphere is not rendered. Gzotti: "Switching them off means invisible spheres (zero size, zero brightness!)" The soft glow which looks just any star and is used to represent point-like objects has been named "halo" in this program for probably the last 21 years or so. I know this is not a halo as in atmospheric optics. This is just scientifically wrong, since halo's might only appear for bright objects as the sun and the moon, under certain atmospheric conditions, and never for other planets and moons I might even describe this glow and halo as some kind of display error, not a feature Gzotti: "The halos try to represent the solar system objects in the same way as stars"
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